hopin (2025)
Designed to encourage campus carpooling by replacing payment with appreciation, turning carpooling into a playful and value-driven social experience.
Orbit (2024)
Aimed to help users break out of their filter bubbles by visualizing their content engagement patterns and recommending diverse topics outside their usual consumption habits.
tripee (2023)
“How could XR tech play a role in the entertainment area, such as the travel industry?”
PACE (2024)
A helmet MR infotainment system for food delivery riders, enhancing safety and efficiency through hands-free interaction and reduced distractions.
“What’s the next paradigm of motorsports?”
"How can humans and AI collaboratively solve problems during a Dakar rally?"